Blog Brasil Acadêmico

How a game-playing robot coded “Super Mario Maker” onto an SNES—live on stage

Saved for Later< !--More-- >
Writing a level editor atop active code with the controller ports and 8KB of SRAM.



Fonte: Ars Technica
[Visto no Brasil acadêmico]

0 Comments
Disqus
Fb Comments

0 no blog

Adicionar " How a game-playing robot coded “Super Mario Maker” onto an SNES—live on stage " aos Favoritos

Postar um comentário

Charge randômica